Monsters, also referred to as Employees, are placed in monster rooms in the dungeon to kill or weaken invading heroes.
Motivation[edit | edit source]
Each monster has motivation points. When they are killed in a dungeon, they lose 2 motivation points. If they are left in the garrison during a dungeon, they regain 3 motivation points. If motivation drops to 0, the monster will go in Burnout for 10 weeks.
Type[edit | edit source]
Each monster has a type. This is important for artifacts which affect an entire monster type, such as Chalice of Youth, Totem of Strength, etc..
The five general types are as follows:
There is a master specific type for the Enchantress's Treant.
List of monsters[edit | edit source]
Common[edit | edit source]
Rare[edit | edit source]
Master exclusive[edit | edit source]
Some can only be recruited by specific masters or obtained through their talent tree.
Mini-Boss[edit | edit source]
Summon only[edit | edit source]
Cannot be recruited, only appears through special means
Unimplemented[edit | edit source]
Hints found in the game files or other sources
- Ancestral Elemental Rare can be aquired as a reward from dungeons with the enchantress. Wind Fire Ice Resistances weak to nature and physical damage. Currently no other details at this time but it is currently in game.