Legend of Keepers Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Useful pages
Agenda
Artefacts
Dungeon
Heroes
Masters
Monsters
Traps
Legend of Keepers portals
Official site
Discord
Facebook
Steam
Twitter
YouTube
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Legend of Keepers Wiki
76
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Useful pages
Agenda
Artefacts
Dungeon
Heroes
Masters
Monsters
Traps
Legend of Keepers portals
Official site
Discord
Facebook
Steam
Twitter
YouTube
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Masters
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Masters
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Masters''' are the player's character. As the dungeon master they are in charge of the management of their [[monsters|employees]] and [[Agenda|weekly schedule]] as well as being the last line of defence against the [[heroes]] in the [[dungeon|dungeons]]. ==Management== Other than the general gameplay being under the perspective of masters, they can improve themselves during [[Agenda#Workout|Workout]] which can increase their stats such as Life, Power, Speed or just recover faster with better regeneration. Alternatively they can get upgrades after a successful dungeon defence which not only may it include the same upgrades but also ones for spells and battle skills. ==Gameplay== When the entirety of the dungeon's defence has been broken through by the heroes it is up to the master to take them on alone. Like some [[monsters]] each master has 3 skills to use against them, most of the time relying on certain setups to be effective. Their high speed ensures that they can act before most heroes along with a hidden immunity against stun (Otherwise it won't be fun against a [[Huntress|certain rider]]) By default Masters have low resistances but possess a huge pool of health. If they are reduced to 0 HP, the player loses the game. After a successful defence their HP regenerates by 2% of their max Life during each week of the [[agenda]], which means at least 10% of the master's Life will be restored between dungeons. ==Talents== Talents are passive abilities that can improve the performance of the dungeon's defence through various bonus effects, or simply make changes outside of it such as additional starting monsters. Each master gains XP from defeating heroes, and levelling up gives a point that can be spent in that master's talent tree, which persists across playthroughs. ==List of masters== ===Slaveholder=== {{Main|Slaveholder}} Maug, the Slaveholder Centaur is the starting master. His strong aspects are supporting monsters and reducing [[heroes|heroes']] morale with various effects. ===Enchantress=== {{Main|Enchantress}} Sarel, the Dryad Enchantress is unlocked when the Slaveholder reaches level 5. Spells are her main expertise, focusing on dealing damage with the assistance of heavy damage-over-time penalty stacking and resistance reduction. ===Engineer=== {{Main|Engineer}} Lira, the Monkey Engineer is unlocked when the Enchantress reaches level 6. Her main Strength is Traps. [[Category:Masters| ]]
Summary:
Please note that all contributions to the Legend of Keepers Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Hatnote
(
view source
)
Template:Main
(
view source
)
Follow on IG
TikTok
Join Fan Lab