Masters are the player's character. As the dungeon master they are in charge of the management of their employees and weekly schedule as well as being the last line of defence against the heroes in the dungeons.
Management[edit | edit source]
Other than the general gameplay being under the perspective of masters, they can improve themselves during Workout which can increase their stats such as Life, Power, Speed or just recover faster with better regeneration. Alternatively they can get upgrades after a successful dungeon defence which not only may it include the same upgrades but also ones for spells and battle skills.
Gameplay[edit | edit source]
When the entirety of the dungeon's defence has been broken through by the heroes it is up to the master to take them on alone. Like some monsters each master has 3 skills to use against them, most of the time relying on certain setups to be effective. Their high speed ensures that they can act before most heroes along with a hidden immunity against stun (Otherwise it won't be fun against a certain rider)
By default Masters have low resistances but possess a huge pool of health. If they are reduced to 0 HP, the player loses the game.
After a successful defence their HP regenerates by 2% of their max Life during each week of the agenda, which means at least 10% of the master's Life will be restored between dungeons.
Talents[edit | edit source]
Talents are passive abilities that can improve the performance of the dungeon's defence through various bonus effects, or simply make changes outside of it such as additional starting monsters. Each master gains XP from defeating heroes, and levelling up gives a point that can be spent in that master's talent tree, which persists across playthroughs.
List of masters[edit | edit source]
Slaveholder[edit | edit source]
Maug, the Slaveholder Centaur is the starting master. His strong aspects are supporting monsters and reducing heroes' morale with various effects.
Enchantress[edit | edit source]
Sarel, the Dryad Enchantress is unlocked when the Slaveholder reaches level 5. Spells are her main expertise, focusing on dealing damage with the assistance of heavy damage-over-time penalty stacking and resistance reduction.
Engineer[edit | edit source]
Lira, the Monkey Engineer is unlocked when the Enchantress reaches level 6. Her main Strength is Traps.